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/ˈär, ˈkyo͞obi tek(t)SHər/


1. the design of experiences in which the user exists in a superposition of multiple places at the same time, i.e.  virtual reality, augmented reality, mixed reality.


2. an online repository of douglas snider's portfolio of work, personal projects, experiments & sundry.  



you are    here .


douglas snider, aia

Professional Experience
Studio Talo Architecture
Project Manager / Dir. Visualization Studio, 2006-2009, 2011- present
  • Responsible for all phases of design on diverse projects

  • Technology leader, championed and led the integration of Building Information Modeling(BIM) software and virtual reality visualizations into the design pipeline

Co-founder / Vice President, 2010-2013
  • Co-invented, designed and patented the Lift 'n' Buddy Personal Lift Machine

  • Sold company to largest material handling company in North America

Farr & Associates, Chicago, IL
BIM Technologist / Designer, 2009-2011
  • Created BIM and coordinated with consultants on multiple low-income housing developments

School of the Art Institute, Chicago, IL
Instructor, 2006-2007
  • Developed and taught multidisciplinary Design Visualization course

Parallel Architecture, Evanston, IL
Intern / Designer, 2005-2006
Archaeology Technology Lab, Fargo, ND
Research Assoc/Visualization Specialist, 2001-2005
  • Created 3D visualizations of archaeological sites and artifacts for educational video games, databases, and museum displays

Micron Electronics, Nampa, ID
Trainer/Training Supervisor, 1996-1998
  • Developed and documented procedures for inventory/warehouse department training and ISO certification. Supervised training team and provided classroom and on-the-job instruction in Inventory Management and software

North Dakota State University
• Bachelor of Architecture, 2003
• Bachelor of Science, Environmental Design and Sociology, (Anthropology), 2003
Technical and Specialized Skills
 [****] estimated skill level

• Autodesk Revit 2008-2017 ****
• Dynamo BIM ****
• Autodesk Maya ****, 3Ds Max ****
• Blender ****
• Sketchup ****
• Quixel ****
• Unity Game Engine ****
• Unreal Game Engine ****
• AR/VR  – HTC Vive, Oculus Rift, GearVR, Google Cardboard, Google Tango ****
•Vuforia ****
• Adobe Photoshop ****, InDesign****,  Premiere ****
• Blackmagic Fusion ****
• 3D printing (Makerbot Cupcake CNC) ****
• Python ****, C# ****
Honors and Awards

• Technology Innovation Award, American
Institute of Architects, 2016 (Studio Talo)
• Evanston Design Award, 2015 (Studio Talo)
• Edison Award Gold, Industrial Design, 2012
• Wall St. Journal Technology Innovation
Award, 2012
• Top 10 Innovations, Food Logistics
Magazine, 2012
• Innovate North Dakota, Innovation Award,
• 48 Hour Film Project – Audience Choice, Best Special Effects (Chicago 2014)
Professional Affiliations & Accreditation

• American Institute of Architects
• United States Green Building Council
• NCARB National Council of Architectural Registration Boards
• Emerging Technology in A/E/C Meetup Group (Founder)
• Augmented Reality Chicago Meetup Group (Organizing Member)
• ChiVR Meetup Group (Member)
• Neo-Futurist Theater: Board Member
• Alias Corporation: Maya Training
Certificate, 2003
Invited Presentations
Snider, D. Using Virtual Reality to Create
Empathy of Place. Presentation at Chicago
Design Museum, City of Ideas exhibition,
Chicago, IL. December 2017
Snider, D.  Virtual Reality 360 Architectural Renderings: A Case Study. Presentation at Augmented Reality Chicago Meetup Group,
Chicago, IL. April 2016
Snider, D. Blender Game Engine. Workshop
presentation at the Computer Applications and Quantitative Methods in Archaeology Annual Conference,
Prato, Italy. April 2004.

Clark, JT & Snider, D. 3D Environments in Virtual Tourism and Education. Presentation at Tourism and Business College, HNB Garhwal University,
Srinagar, India. November 2004.

Clark, JT & Snider, D. Educating through Role-Based Experience in Virtual Reality. Presentation at Educating with Virtual Experience Workshop, National University of Ireland,
Maynooth, Ireland. November 2003.
As an architect, anthropologist, and inventor, I have been creating virtual and physical objects and spaces for over 15 years.  I consider myself to be a versatilist, passionately curious and adaptable. I have a broad skill set across industries which complement each other at the intersection of design, technology, and human behavior.
Snider, Douglas G. A Place to Dwell: An Inquiry Into Design within Virtual Space. Senior Architecture Design Thesis. College of Engineering and Architecture, North Dakota State University. Fargo, ND, 2003

Clark, JT, Slator, BM, Bergstrom, A, Snider, D, Frovarp, R, Landrum, JE. III, Reetz, D, White, RJ., & Johnson, C. On-A-Slant Village: A Virtual Immersive Experience. Published Abstract, Computer Applications and Quantitative Methods in Archaeology Conference Proceedings, 2006.

Bergstrom, A, Clark, JT, Snider, DG, Frovarp, R, Reetz, D, Slator, B, Landrum, J, & White, R. On-a-Slant Virtual Village: Constructing a 3D Stereo Imaging Exhibit. Published Abstract, International Computer
Applications and Quantitative Methods in Archaeology
, 2005.

Clark, JT, Snider, DG, Bergstrom, A, Frovarp, R, Reetz, D, & Slator, BM. On-a-Slant: A Mandan Village in Virtual Time and Space. Published Abstract, The 5th International Symposium on Virtual Reality,
Archaeology and Cultural Heritage VAST,

Johnston, E, Bergstrom, A, Burns, C, Clambey, G, Clark, J, Dorothy, J, Eichele, J, Fisher, S, Hawley, J, Kranitz, R, Landrum, JE, Priebe, S, Slator, B, Snider, D, Vantine, JL & Zuroff, M. Visual or Verbal: Two Approaches to Creating an Immersive Virtual Environment. Published Abstract, Web X: A Decade of the World Wide Web - Joint International Conference of the Association of Computers and the Humanities and the Association of Computers and the Humanities and the Association for Literary and Linguistic
. 2003.
Research/Academic Experience
Virtual Archaeologist Project, 2004-2005
NSF Grant
Role: Research, modeling, texturing, animation
  • An immersive three-dimensional educational environment that simulates the real-world conditions of an archaeology excavation.

On-A-Slant Reconstruction, 2003-2004
Fort Abraham Lincoln Foundation Grant
Role: Art Director – research, modeling, texturing, art design, lead artist
  • A 3D stereoscopic documentary film that premiered at North Dakota's bicentennial celebration of the Lewis and Clark Corps of Discovery expedition (1804-1806).

Purola Reconstruction , 2004
NSF Grant
Role: Research, modeling, texturing, rendering
  • Collaboration with HNB Garhwal University, Srinagar, India to analyze 40-year-old archaeology data to create a virtual reconstruction of an ancient temple site.