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/ˈär, ˈkyo͞obi tek(t)SHər/
1. the design of experiences in which the user exists in a superposition of multiple places at the same time, i.e. virtual reality, augmented reality, mixed reality.
2. an online repository of douglas snider's portfolio of work, personal projects, experiments & sundry.
projects, experiments & sundry
douglas snider, aia
I have a broad skillset across industries that complement each other at the intersection of design, construction, technology, and human behavior. My work focuses on novel applications of visualization tools to facilitate a deeper understanding of complex systems within design and construction.
Professional Work Experience
Leopardo Construction, Chicago, IL_
Senior Virtual Design and Construction Technologist (4 yrs., Current)
Lead project-specific design review, scope tracking, trade coordination, sequencing, and commissioning of enclosure systems for multiple high profile construction projects
Create construction-level 4D Building Information Models for QA/QC
Champion ‘Lean’ methodologies, digital waste and production tracking KPIs, including designing and programming custom solutions
Develop and integrate technology initiatives into existing construction processes, including VR and AR in safety training and QC processes
Develop and lead multiple technology related training classes
Perform R&D for operational process and technology innovation
Client facing on high-profile projects
Awarded Leopardo 2020 Excellence Recognition
Studio Talo Architecture, Evanston, IL
Architect / Sr Project Manager / Dir. Visualization Studio / Principal (10 yrs.)
Responsible for all phases of design on diverse award-winning architecture projects.
Led integration of BIM and VR/AR visualization into the design pipeline
School of the Art Institute, Chicago, IL
Instructor (2 yrs.)
Developed and taught a multidisciplinary Design Visualization course focused on 4D design using Maya software for the Master of Architecture program
Ergo Logistics, Fargo, ND
Co-Founder / Designer (2 yrs.)
Designed, patented, and co-founded company to sell Lift’n’Buddy material handling personal lift machine. Sold to large material handling company
Archaeology Technology Lab, NDSU, Fargo, ND
Research Assoc/ Visualization Specialist / Art Director (3 yrs.)
Performed Research in artifact Photogrammetry, created VR visualizations for educational video games and museum displays
SCP Global Technologies, Boise, ID
Inventory Trainer (1 yr.)
Hired to develop the computerized inventory training program. Left to finish a college degree
Micron Technology, Nampa, ID
Inventory Trainer / Training Supervisor (2 yrs.)
Supervised a 5-person training team servicing over 200 manufacturing employees. Provided classroom and on-the-job instruction
Developed, documented, and executed training procedures for company-wide ISO 9000 certification. CPI Quality Team Member
Education / Professional Dev.
North Dakota State University
Bachelor of Architecture
Bachelor of Science: Double Major in Environmental Design & Sociology
Technical and Specialized Skills
3D modeling / Texturing / Animation
Unity Game Engine
Building Information Modeling
Reality Capture Technologies
Programming Languages: Python, C#
Honors and Awards
Technology Innovation Award, AIA
Design Evanston Award
Edison Award (Gold)Industrial Design
Wall St. Journal Technology Innovation Award
Top 10 Innovations, Food Logistics Magazine
Innovate North Dakota, Innovation Award Winner(x2)
Machine Learning/Artificial Intelligence
Natural Language Processing
Select Invited Presentations, Publications, and Research
Snider, D., Reinventing an Iconic Building for a new Era with VR
Chicago Build Conference
Chicago, IL 2019
Snider, D., Constructing with Visualization
Research and Development in Technology Conference
Rolla, Mo, September 2018
Snider, D., Empathy of Place
Presentation at Chicago Design Museum, City of Ideas exhibition,
Chicago, IL. December 2017
Snider, D. Virtual Reality 360 Architectural Renderings: A Case Study.
Presentation at Augmented Reality Chicago Meetup Group,
Chicago, IL. April 2016
Snider, D. Blender Game Engine. Workshop
presentation at the Computer Applications and Quantitative Methods in Archaeology Annual Conference,
Prato, Italy. April 2004.
Clark, JT & Snider, D. 3D Environments in Virtual Tourism and Education.
Presentation at Tourism and Business College, HNB Garhwal University,
Srinagar, India. November 2004.
Clark, JT & Snider, D. Educating through Role-Based Experience in Virtual Reality. Presentation at Educating with Virtual Experience Workshop, National University of Ireland,
Maynooth, Ireland. November 2003.
Snider, Douglas G. A Place to Dwell: An Inquiry into Design within Virtual Space. Senior Architecture Design Thesis. College of Engineering and Architecture, North Dakota State University. Fargo, ND, 2003
NDSU, Senior Design Thesis, 2003