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/ˈär, ˈkyo͞obi tek(t)SHər/


1. the design of experiences in which the user exists in a superposition of multiple places at the same time, i.e.  virtual reality, augmented reality, mixed reality.


2. an online repository of douglas snider's portfolio of work, personal projects, experiments & sundry.  





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douglas snider, aia

I have a broad skillset across industries that complement each other at the intersection of design, construction, technology, and human behavior. My work focuses on novel applications of visualization tools to facilitate a deeper understanding of complex systems within design and construction.

Professional Work Experience


Leopardo Construction, Chicago, IL_

Senior Virtual Design and Construction Technologist (4 yrs., Current)

  • Lead project-specific design review, scope tracking, trade coordination, sequencing, and commissioning of enclosure systems for multiple high profile construction projects

  • Create construction-level 4D Building Information Models for QA/QC

  • Champion ‘Lean’ methodologies, digital waste and production tracking KPIs, including designing and programming custom solutions

  • Develop and integrate technology initiatives into existing construction processes, including VR and AR in safety training and QC processes

  • Develop and lead multiple technology related training classes

  • Perform R&D for operational process and technology innovation

  • Client facing on high-profile projects

  • Awarded Leopardo 2020 Excellence Recognition


Studio Talo Architecture, Evanston, IL

Architect / Sr Project Manager / Dir. Visualization Studio / Principal (10 yrs.)

  • Responsible for all phases of design on diverse award-winning architecture projects.

  • Led integration of BIM and VR/AR visualization into the design pipeline


School of the Art Institute, Chicago, IL

Instructor (2 yrs.)

  • Developed and taught a multidisciplinary Design Visualization course focused on 4D design using Maya software for the Master of Architecture program


Ergo Logistics, Fargo, ND

Co-Founder / Designer (2 yrs.)

  • Designed, patented, and co-founded company to sell Lift’n’Buddy material handling personal lift machine. Sold to large material handling company


Archaeology Technology Lab, NDSU, Fargo, ND

Research Assoc/ Visualization Specialist / Art Director (3 yrs.)

  • Performed Research in artifact Photogrammetry, created VR visualizations for educational video games and museum displays


SCP Global Technologies, Boise, ID

Inventory Trainer (1 yr.)

  • Hired to develop the computerized inventory training program. Left to finish a college degree


Micron Technology, Nampa, ID

Inventory Trainer / Training Supervisor (2 yrs.)

  • Supervised a 5-person training team servicing over 200 manufacturing employees. Provided classroom and on-the-job instruction

  • Developed, documented, and executed training procedures for company-wide ISO 9000 certification. CPI Quality Team Member

Education / Professional Dev.


North Dakota State University

  • Bachelor of Architecture

  • Bachelor of Science: Double Major in Environmental Design & Sociology

Stanford (CIFE)

  • VDC Certificate


Technical and Specialized Skills

  • 3D modeling / Texturing / Animation

  • Motion Tracking

  • Photogrammetry

  • Autodesk Maya

  • Blender

  • Unity Game Engine

  • Building Information Modeling

  • ​Dynamo

  • Fuzor

  • Reality Capture Technologies

  • 3D printing

  • AR/VR  

  • Programming Languages: Python, C#


Honors and Awards


  • Technology Innovation Award, AIA

  • Design Evanston Award

  • Edison Award (Gold)Industrial Design

  • Wall St. Journal Technology Innovation Award

  •  Top 10 Innovations, Food Logistics Magazine

  • Innovate North Dakota, Innovation Award Winner(x2)


Professional Interests


  • Machine Learning/Artificial Intelligence

  • Natural Language Processing

Select Invited Presentations, Publications, and Research


Snider, D., Reinventing an Iconic Building for a new Era with VR

Chicago Build Conference

Chicago, IL 2019


Snider, D., Constructing with Visualization

Research and Development in Technology Conference

Rolla, Mo, September 2018

Snider, D., Empathy of Place

Presentation at Chicago Design Museum, City of Ideas exhibition,
Chicago, IL. December 2017


Snider, D.  Virtual Reality 360 Architectural Renderings: A Case Study.

Presentation at Augmented Reality Chicago Meetup Group,

Chicago, IL. April 2016


Snider, D. Blender Game Engine. Workshop
presentation at the Computer Applications and Quantitative Methods in Archaeology Annual Conference,

Prato, Italy. April 2004.

Clark, JT & Snider, D. 3D Environments in Virtual Tourism and Education.

Presentation at Tourism and Business College, HNB Garhwal University,

Srinagar, India. November 2004.

Clark, JT & Snider, D. Educating through Role-Based Experience in Virtual Reality. Presentation at Educating with Virtual Experience Workshop, National University of Ireland,

Maynooth, Ireland. November 2003.


Snider, Douglas G. A Place to Dwell: An Inquiry into Design within Virtual Space. Senior Architecture Design Thesis. College of Engineering and Architecture, North Dakota State University. Fargo, ND, 2003

NDSU, Senior Design Thesis, 2003

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